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garnek

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A member registered Dec 10, 2019

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I played Anamnesis over a period of more than two weeks, one entry at a time, as the game turned out to be quite an intense experience. There is something in thinking about lost and returned memories, that dredges out your own recollections of years long gone.

Anamnesis is a beautiful game that plays the theme of amnesia in a very smart way. In most of the games that I've played, you draw cards to establish a writing prompt, usually an inspiring question to answer. In Anamnesis you draw Minor Arcana to establish the question, and then you draw a Major Arcana card to establish the answer. The questions are listed in the game, but the interpretation of the Major Arcana is up to you – it can be the canonical meaning, visual inspiration, etc.

So, on one hand, you are not in control of what memory comes back, on the other, it is your decision, what the memory means. I really liked how it played out in my game. I felt like I was looking at scattered puzzles of my past life, never fully satisfied and always intrigued.

In contrast, in the fifth act, you don't draw a random card, but decide by yourself, what your future will be. It made the ending more meaningful – although I spent quite a time thinking about which card to choose.

All in all, it was a great experience.

You can find my playthrough here.

I had so much fun playing the game, thank you!

You can check out my playthrough here.

A brilliant game. I got the physical copy, which is also artbook-level beautiful. If you want to see how it works in practice, you can check out my vampire's journal.

To say it once more—I absolutely adore this game!

I played the game as a middle-class warlock trying to achieve his American dream. It was fun! You can see my book of spells here.

I had a great time with it!

Applying the scientific method to clearly unnatural phenomena was what I absolutely loved about the game. Trying to concoct a coherent, testable hypothesis was a great brain teaser and an inspirational exercise. Drawing the illustrations was also fun.

You can read my journal here.

I played the newest, solo-journaling version of the game, and had quite a good time with it. You can read my Chancon de Geste here.

Playing A Visit to San Sibilia was great! I think it was one of my favourite solo journaling games so far.

The rules are simple, you draw two cards and, based on their color, you receive prompts for the day: serendipitous + coffee in an open-air cafe, or fraught + gallery opening. I found the prompts very evocative and inspiring, open-ended while decisively setting the tone of the story.

Every time when you draw cards of the same color or number, the city changes, according to another set of prompts. After four changes, your visit to San Sibilia draws to a close. This added a very nice tension, as I had no idea how long my stay in the city would be.

The daily prompts and the unexpected changes proved to be the seeds of a story that gained its own momentum. Every day I was surprised by the turn of the events, and couldn't wait to see what direction the story would take.

The game opens and closes with a set of introspective questions you may answer in the diary, giving an emotional frame to the experience.

You can find my full playthrough here https://www.facebook.com/profile.php?id=100088610363213